
Your interrogation skills will be put to the test in upcoming detective game L.A. Noire.
Image courtesy Rockstar Games
NEW YORK — L.A. Noire is not your average Rockstar game.
On first glance, it might appear to be in the same vein as the company’s acclaimed open-world action games Grand Theft Auto and Red Dead Redemption. But L.A. Noire, to be released May 17 on Xbox 360 and PlayStation 3, is a detective story that feels like a big-budget version of Ace Attorney: Investigations.
It’s not about causing havoc or even exploring the world of 1940s Los Angeles. Though a sprinkling of car chases, fisticuffs and gunfights spice it up with action, L.A. Noire is first and foremost about finding clues, interrogating witnesses and solving crimes.
After playing L.A. Noire for an hour at Rockstar Games’ Manhattan offices Thursday afternoon, it seems likely to me that the game will be a unique, engaging experience — a standout among this year’s deluge of sequels and clones.
The case Rockstar showed me, a homicide called “The Silk Stocking Murder,” started off on a morbid note as I was asked to investigate the nude, bloodied corpse of a murder victim. After a few conversations with the other cops at the scene, I could walk around the body, hunting for clues as to what had happened.
New evidence, locations and people of interest were automatically added to my notebook, making for a handy reference as I explored the crime scene. A piano chime sounded whenever I approached a piece of evidence, helping me figure out when to take a closer look at the things around me. A Rockstar rep noted that sometimes the clues turn out to be totally irrelevant, and it would be my task as a detective to flush out the red herrings.
Eventually I found a trail of blood.
Eventually I found a trail of blood, which I followed across a series of fire escapes and rooftops, collecting evidence along the way. At the end of the trail, which protagonist Phelps pointed out might have been an intentional setup, I discovered the final piece to this particular puzzle — the second half of a library card containing the victim’s address.
So I headed to the victim’s apartment, where I searched the building for clues and spoke to the neighbors about what they might have heard. I sat down and questioned the landlord, which is where the game’s brilliant facial animations really came into play: As she talked, I had to look at her facial expressions to determine whether she was telling the truth.
Authors:
 Le principe Noemi concept
		    			Le principe Noemi concept			   
			 Astuces informatiques
		    			Astuces informatiques			   
			 Webbuzz & Tech info
		    			Webbuzz & Tech info			   
			 Noemi météo
		    			Noemi météo			   
			 Notions de Météo
		    			Notions de Météo			   
			 Animation satellite
		    			Animation satellite			   
			 Mesure du taux radiation
		    			Mesure du taux radiation			   
			 NC Communication & Design
		    			NC Communication & Design			   
			 News Département Com
		    			News Département Com			   
			 Portfolio
		    			Portfolio			   
			 NC Print et Event
		    			NC Print et Event			   
			 NC Video
		    			NC Video			   
			 Le département Edition
		    			Le département Edition			   
			 Les coups de coeur de Noemi
		    			Les coups de coeur de Noemi			   
			 News Grande Région
		    			News Grande Région			   
			 News Finance France
		    			News Finance France			   
			 Glance.lu
		    			Glance.lu			   
			







