While American social gaming giant has been aggressively targeting Asian markets, Japanese company DeNA has been actively looking to expand its footprint in the U.S. via acquisitions, investments and partnerships. The company purchased game studio IceBreaker and invested in gaming platform AuroraFeint last year.
This year, DeNA has created a new gaming portal with Yahoo, and launched a $27.5 million social gaming VC fund
Financially, DeNA is on track to create $1 billion in revenue this year, posting strong first quarter earnings a few weeks ago, fueled by the company’s entry into the American market and debut on iPhones in 2010.
 
Authors: Leena Rao
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			 In an effort to broaden its presence in the U.S. market, Japanese gaming company
In an effort to broaden its presence in the U.S. market, Japanese gaming company 







