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iPhone Experiment One Single Life Toys With Gaming Mortality

In the free indie game One Single Life, failure is permanent.
Screengrab: FreshTone Games

By Mark Brown, Wired UK

In One Single Life, an experimental indie game for the iPhone, designer Anthony O’Dempsey tries to illustrate why most games fail to evoke genuine emotions like fear or anxiety.

He first figured it out in late 2009. Writing on his website, O’Dempsey explains: “The reason I was never truly afraid of that ‘perilous’ jump in an otherwise thrilling adventure game was that deep down, I knew the worst possible consequence was having to start the level over or be returned to ...
Saturday, 16 April 2011 02:02

U.S. Shuttering Online Gambling Sites

U.S. Shuttering Online Gambling Sites

Federal authorities unsealed indictments against the operators of some of the world’s largest online gambling sites and moved Friday to seize ...

Google Holds Out Against 'Do Not Track' FlagAnd then there was Chrome.

Apple made it clear this week that the next version of its Safari browser — which will ship with the upcoming version of Mac OS — will include the ability for users to tell websites not to track them, by using what’s known as the ‘Do Not Track’ header, according to The Wall Street Journal.

It’s a technically simple change that Mozilla (the maker of Firefox) and Microsoft (the maker of IE) have already included in their newest browsers. Those companies included the change despite the fact that no one has actually defined what tracking is. So far only two ad networks, B...

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