Enterprising gamers are formatting vintage text-based adventure games such as Zork I, II and III for the Kindle and other dedicated e-readers.
“Many people cut their teeth on the
Everyone agrees that E Ink screens render text beautifully. E-readers’ slightly older but tech-inclined demographic definitely includes lovers of vintage games. And the ability to save and reload games using Amazon’s Whispernet is a nice feature.
Are the Zork games at times frustrating? Yes — maybe even more so on the Kindle, where text entry isn’t as fluid as on a full keyboard. (You occasionally have to enter in numbers, and the alt+Q=1 shortcut is a lifesaver there.)
Are they immersive and addicting? Yes. And I’m not even very old: These games and I are about the same age.
Text adventure games on the Kindle could benefit from including a few images here and there and introducing slightly more intuitive gameplay while staying within the text-based-adventure genre. There’s no reason why mid-to-late-80s RPGs, like my beloved Ultima and Wizardry series, couldn’t be made to work on the Kindle. And that, my friends, is the future of Kindle gaming — just 20-odd years too late.
Hat tip to Oliver Hulland.
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Authors: Tim Carmody